The average age of a “gamer” is 37. This is both a blessing and a curse for the video game industry.
The video game industry is maturing—fast. The
average age of a “gamer,” that is, someone who plays video games on a
regular basis, is now 37, according to the Entertainment Software
Association, an industry trade group. That’s up from last year, when the
average came in at around 35 years old.
Surprised? Don’t be. After all, these “greying gamers”
were the first generation to grow up with video games as children. As
they’ve aged, many apparently kept on playing, delving even deeper into
the gaming abyss through consoles, PCs, and now their mobile devices.
If you care to see this older, dare I say, more “refined” sort of gamer, then make your way out west this week to this
year’s E3 Electronic Entertainment Expo in Los Angeles, the gaming
industry’s biggest trade show. There you will see plenty of Gen X’ers
and Gen Y’ers (is that still a thing?) milling about, many sporting
unkempt beards and ironic t-shirts like it’s 2007. Apparently, shaving
and adhering to current fashion norms takes way too much time and
effort, time away from Assassin’s Creed 32, or some other “new”
iteration of a once popular gaming title.
But this older generation of gamers is both a blessing and
a curse for the industry. It is a blessing in that as they age, their
pockets get deeper, so they potentially have more money to spend on
their hobby (assuming they don’t get married and have kids, which,
unsurprisingly, many don’t). But it is also a curse, because the
industry seems stuck in a time warp.
Simply put, content makers, many of whom are greying
gamers themselves, have become lazy. They have failed to innovate on
both the hardware and content side of the business, alienating potential
young consumers while angering older gamers who crave something newer
than just another Call of Duty. Each new game “unveiled” this week in
Los Angeles will almost undoubtedly be a mashup of characters and scenes
derived from popular movie franchises that debuted in the late 1990s
and early 2000s, such as The Matrix, Starship Troopers, The Terminator,
Sailor Moon, and The Hobbit, with a dash of The Fast and the Furious
thrown in for good measure. It is getting old.
read more : http://fortune.com/2015/06/15/video-game-industry-innovation/
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